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	<title>Comments on: Introducing a New Player: Provide Limited Character Options</title>
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	<link>http://www.apathygames.com/2009/12/01/introducing-a-new-player-provide-limited-character-options/</link>
	<description>Zero Compromise Roleplaying</description>
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		<title>By: Apathy Games &#187; Blog Archive &#187; Introducing a New Player: Introduction</title>
		<link>http://www.apathygames.com/2009/12/01/introducing-a-new-player-provide-limited-character-options/comment-page-1/#comment-109</link>
		<dc:creator>Apathy Games &#187; Blog Archive &#187; Introducing a New Player: Introduction</dc:creator>
		<pubDate>Fri, 04 Dec 2009 04:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=281#comment-109</guid>
		<description>[...] Provide limited character options. The newcomer doesn&#8217;t know the game. Give him some choice, but keep his options limited to prevent intimidation. [...]</description>
		<content:encoded><![CDATA[<p>[...] Provide limited character options. The newcomer doesn&#8217;t know the game. Give him some choice, but keep his options limited to prevent intimidation. [...]</p>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2009/12/01/introducing-a-new-player-provide-limited-character-options/comment-page-1/#comment-101</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Wed, 02 Dec 2009 20:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=281#comment-101</guid>
		<description>I&#039;m not as keen on the &quot;Limited Options&quot; camp as I could be. Generally if I&#039;m introducing a new player, I plan some time specifically for character creation. That way I can work directly with them (Or once I had a couple more bodies who knew what they were about, they could work with them) to create whatever kind of character they like. Typically by asking questions about what kind of characters they liked in movies/games/etc, and then working off that. That way once they had their characters created, they&#039;d be playing someone that was already &quot;Cool&quot; to them.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not as keen on the &#8220;Limited Options&#8221; camp as I could be. Generally if I&#8217;m introducing a new player, I plan some time specifically for character creation. That way I can work directly with them (Or once I had a couple more bodies who knew what they were about, they could work with them) to create whatever kind of character they like. Typically by asking questions about what kind of characters they liked in movies/games/etc, and then working off that. That way once they had their characters created, they&#8217;d be playing someone that was already &#8220;Cool&#8221; to them.</p>
]]></content:encoded>
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	<item>
		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2009/12/01/introducing-a-new-player-provide-limited-character-options/comment-page-1/#comment-1103</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Wed, 02 Dec 2009 20:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=281#comment-1103</guid>
		<description>I&#039;m not as keen on the &quot;Limited Options&quot; camp as I could be. Generally if I&#039;m introducing a new player, I plan some time specifically for character creation. That way I can work directly with them (Or once I had a couple more bodies who knew what they were about, they could work with them) to create whatever kind of character they like. Typically by asking questions about what kind of characters they liked in movies/games/etc, and then working off that. That way once they had their characters created, they&#039;d be playing someone that was already &quot;Cool&quot; to them.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not as keen on the &#8220;Limited Options&#8221; camp as I could be. Generally if I&#8217;m introducing a new player, I plan some time specifically for character creation. That way I can work directly with them (Or once I had a couple more bodies who knew what they were about, they could work with them) to create whatever kind of character they like. Typically by asking questions about what kind of characters they liked in movies/games/etc, and then working off that. That way once they had their characters created, they&#8217;d be playing someone that was already &#8220;Cool&#8221; to them.</p>
]]></content:encoded>
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	<item>
		<title>By: Theron</title>
		<link>http://www.apathygames.com/2009/12/01/introducing-a-new-player-provide-limited-character-options/comment-page-1/#comment-95</link>
		<dc:creator>Theron</dc:creator>
		<pubDate>Wed, 02 Dec 2009 01:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=281#comment-95</guid>
		<description>Oh, thank you! I was actually inspired by a friend of mine who is a self-proclaimed sucker for charts and tables. I wasn&#039;t developing the character for a specific game, but illustrating the fun and occasional heartbreak of totally random character generation.

I was using the rules from the 2005 Fantasy Character Generator Toolkit, written by Wiggy.</description>
		<content:encoded><![CDATA[<p>Oh, thank you! I was actually inspired by a friend of mine who is a self-proclaimed sucker for charts and tables. I wasn&#8217;t developing the character for a specific game, but illustrating the fun and occasional heartbreak of totally random character generation.</p>
<p>I was using the rules from the 2005 Fantasy Character Generator Toolkit, written by Wiggy.</p>
]]></content:encoded>
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	<item>
		<title>By: Theron</title>
		<link>http://www.apathygames.com/2009/12/01/introducing-a-new-player-provide-limited-character-options/comment-page-1/#comment-1102</link>
		<dc:creator>Theron</dc:creator>
		<pubDate>Wed, 02 Dec 2009 01:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=281#comment-1102</guid>
		<description>Oh, thank you! I was actually inspired by a friend of mine who is a self-proclaimed sucker for charts and tables. I wasn&#039;t developing the character for a specific game, but illustrating the fun and occasional heartbreak of totally random character generation.

I was using the rules from the 2005 Fantasy Character Generator Toolkit, written by Wiggy.</description>
		<content:encoded><![CDATA[<p>Oh, thank you! I was actually inspired by a friend of mine who is a self-proclaimed sucker for charts and tables. I wasn&#8217;t developing the character for a specific game, but illustrating the fun and occasional heartbreak of totally random character generation.</p>
<p>I was using the rules from the 2005 Fantasy Character Generator Toolkit, written by Wiggy.</p>
]]></content:encoded>
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	<item>
		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2009/12/01/introducing-a-new-player-provide-limited-character-options/comment-page-1/#comment-94</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Tue, 01 Dec 2009 23:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=281#comment-94</guid>
		<description>I completely agree on saying yes to as much as possible.  It&#039;s especially why I love Savage Worlds for that.  You can say yes to pretty much everything and easily handle the situations as they come up.

I enjoyed your running commentary on random character generation, what game were you developing it for?  And what rules were you using?</description>
		<content:encoded><![CDATA[<p>I completely agree on saying yes to as much as possible.  It&#8217;s especially why I love Savage Worlds for that.  You can say yes to pretty much everything and easily handle the situations as they come up.</p>
<p>I enjoyed your running commentary on random character generation, what game were you developing it for?  And what rules were you using?</p>
]]></content:encoded>
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	<item>
		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2009/12/01/introducing-a-new-player-provide-limited-character-options/comment-page-1/#comment-1101</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Tue, 01 Dec 2009 23:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=281#comment-1101</guid>
		<description>I completely agree on saying yes to as much as possible.  It&#039;s especially why I love Savage Worlds for that.  You can say yes to pretty much everything and easily handle the situations as they come up.

I enjoyed your running commentary on random character generation, what game were you developing it for?  And what rules were you using?</description>
		<content:encoded><![CDATA[<p>I completely agree on saying yes to as much as possible.  It&#8217;s especially why I love Savage Worlds for that.  You can say yes to pretty much everything and easily handle the situations as they come up.</p>
<p>I enjoyed your running commentary on random character generation, what game were you developing it for?  And what rules were you using?</p>
]]></content:encoded>
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	<item>
		<title>By: Theron</title>
		<link>http://www.apathygames.com/2009/12/01/introducing-a-new-player-provide-limited-character-options/comment-page-1/#comment-93</link>
		<dc:creator>Theron</dc:creator>
		<pubDate>Tue, 01 Dec 2009 22:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=281#comment-93</guid>
		<description>Here here.

Nothing much to add here, other than I have used the guidelines with success. Nothing is more overwhelming than thrusting a 248 page book into someone&#039;s hands and saying, &quot;go to.&quot;

The only other important thing to remember is, if they get into it, say &quot;yes&quot; to as many options as possible.</description>
		<content:encoded><![CDATA[<p>Here here.</p>
<p>Nothing much to add here, other than I have used the guidelines with success. Nothing is more overwhelming than thrusting a 248 page book into someone&#8217;s hands and saying, &#8220;go to.&#8221;</p>
<p>The only other important thing to remember is, if they get into it, say &#8220;yes&#8221; to as many options as possible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Theron</title>
		<link>http://www.apathygames.com/2009/12/01/introducing-a-new-player-provide-limited-character-options/comment-page-1/#comment-1100</link>
		<dc:creator>Theron</dc:creator>
		<pubDate>Tue, 01 Dec 2009 22:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=281#comment-1100</guid>
		<description>Here here.

Nothing much to add here, other than I have used the guidelines with success. Nothing is more overwhelming than thrusting a 248 page book into someone&#039;s hands and saying, &quot;go to.&quot;

The only other important thing to remember is, if they get into it, say &quot;yes&quot; to as many options as possible.</description>
		<content:encoded><![CDATA[<p>Here here.</p>
<p>Nothing much to add here, other than I have used the guidelines with success. Nothing is more overwhelming than thrusting a 248 page book into someone&#8217;s hands and saying, &#8220;go to.&#8221;</p>
<p>The only other important thing to remember is, if they get into it, say &#8220;yes&#8221; to as many options as possible.</p>
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