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	<title>Comments on: Confessions of a Rules Lawyer</title>
	<atom:link href="http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/</link>
	<description>Zero Compromise Roleplaying</description>
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		<title>By: Hillary Crenshaw</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-648</link>
		<dc:creator>Hillary Crenshaw</dc:creator>
		<pubDate>Tue, 05 Jan 2010 04:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-648</guid>
		<description>The system certainly does seem to reward the ridiculous, if you&#039;re looking to run a game similar to a Wachowski Brothers film. I like the concept that everyone is working together to describe the scene; all the actions flowing together would feel less disjointed than turn-based systems. And anyway, you as the GM could definitely encourage you players to performs more realistic actions. Ultimately it&#039;s only as absurd as you allow it to be. &lt;br&gt;&lt;br&gt;How does your system handle combat?</description>
		<content:encoded><![CDATA[<p>The system certainly does seem to reward the ridiculous, if you&#39;re looking to run a game similar to a Wachowski Brothers film. I like the concept that everyone is working together to describe the scene; all the actions flowing together would feel less disjointed than turn-based systems. And anyway, you as the GM could definitely encourage you players to performs more realistic actions. Ultimately it&#39;s only as absurd as you allow it to be. </p>
<p>How does your system handle combat?</p>
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		<title>By: Hillary Crenshaw</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-209</link>
		<dc:creator>Hillary Crenshaw</dc:creator>
		<pubDate>Mon, 04 Jan 2010 20:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-209</guid>
		<description>The system certainly does seem to reward the ridiculous, if you&#039;re looking to run a game similar to a Wachowski Brothers film. I like the concept that everyone is working together to describe the scene; all the actions flowing together would feel less disjointed than turn-based systems. And anyway, you as the GM could definitely encourage you players to performs more realistic actions. Ultimately it&#039;s only as absurd as you allow it to be. &lt;br&gt;&lt;br&gt;How does your system handle combat?</description>
		<content:encoded><![CDATA[<p>The system certainly does seem to reward the ridiculous, if you&#39;re looking to run a game similar to a Wachowski Brothers film. I like the concept that everyone is working together to describe the scene; all the actions flowing together would feel less disjointed than turn-based systems. And anyway, you as the GM could definitely encourage you players to performs more realistic actions. Ultimately it&#39;s only as absurd as you allow it to be. </p>
<p>How does your system handle combat?</p>
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	<item>
		<title>By: Apathy Games &#187; Blog Archive &#187; On a Side Note: How to talk Out-of-Character</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-105</link>
		<dc:creator>Apathy Games &#187; Blog Archive &#187; On a Side Note: How to talk Out-of-Character</dc:creator>
		<pubDate>Thu, 03 Dec 2009 16:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-105</guid>
		<description>[...] rule should be enforced to taste, as some of you may be more hardcore about it than [...]</description>
		<content:encoded><![CDATA[<p>[...] rule should be enforced to taste, as some of you may be more hardcore about it than [...]</p>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-97</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Wed, 02 Dec 2009 18:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-97</guid>
		<description>Heh, I&#039;d rather keep to my system. Wushu looks like it&#039;s gone a little &quot;Too Far&quot; for my tastes. ;P Though who knows, maybe I&#039;ll find someone who runs it, give it a try, and like it. But It&#039;s certainly not something I&#039;d seek out.</description>
		<content:encoded><![CDATA[<p>Heh, I&#8217;d rather keep to my system. Wushu looks like it&#8217;s gone a little &#8220;Too Far&#8221; for my tastes. ;P Though who knows, maybe I&#8217;ll find someone who runs it, give it a try, and like it. But It&#8217;s certainly not something I&#8217;d seek out.</p>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-1088</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Wed, 02 Dec 2009 18:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-1088</guid>
		<description>Heh, I&#039;d rather keep to my system. Wushu looks like it&#039;s gone a little &quot;Too Far&quot; for my tastes. ;P Though who knows, maybe I&#039;ll find someone who runs it, give it a try, and like it. But It&#039;s certainly not something I&#039;d seek out.</description>
		<content:encoded><![CDATA[<p>Heh, I&#8217;d rather keep to my system. Wushu looks like it&#8217;s gone a little &#8220;Too Far&#8221; for my tastes. ;P Though who knows, maybe I&#8217;ll find someone who runs it, give it a try, and like it. But It&#8217;s certainly not something I&#8217;d seek out.</p>
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		<title>By: Aloysius</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-85</link>
		<dc:creator>Aloysius</dc:creator>
		<pubDate>Tue, 24 Nov 2009 16:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-85</guid>
		<description>+1 Wushu</description>
		<content:encoded><![CDATA[<p>+1 Wushu</p>
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	<item>
		<title>By: Aloysius</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-1087</link>
		<dc:creator>Aloysius</dc:creator>
		<pubDate>Tue, 24 Nov 2009 16:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-1087</guid>
		<description>+1 Wushu</description>
		<content:encoded><![CDATA[<p>+1 Wushu</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-79</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Tue, 24 Nov 2009 01:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-79</guid>
		<description>I have to agree with Jeff on the Wushu it would fit exactly what you are describing.</description>
		<content:encoded><![CDATA[<p>I have to agree with Jeff on the Wushu it would fit exactly what you are describing.</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-1086</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Tue, 24 Nov 2009 01:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-1086</guid>
		<description>I have to agree with Jeff on the Wushu it would fit exactly what you are describing.</description>
		<content:encoded><![CDATA[<p>I have to agree with Jeff on the Wushu it would fit exactly what you are describing.</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-78</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Mon, 23 Nov 2009 00:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-78</guid>
		<description>@Spyder Z  Besides the sheer awesomeness that is Savage Worlds, which I think everyone should play (but I may be biased), it sounds like you need to try Wushu.  It&#039;s a dice pool system where you get more dice based on the amount of description you put into your actions.

http://wiki.saberpunk.net/Wushu/HomePage</description>
		<content:encoded><![CDATA[<p>@Spyder Z  Besides the sheer awesomeness that is Savage Worlds, which I think everyone should play (but I may be biased), it sounds like you need to try Wushu.  It&#8217;s a dice pool system where you get more dice based on the amount of description you put into your actions.</p>
<p><a href="http://wiki.saberpunk.net/Wushu/HomePage" rel="nofollow">http://wiki.saberpunk.net/Wushu/HomePage</a></p>
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