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	<title>Comments on: Confessions of a Rules Lawyer</title>
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	<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/</link>
	<description>Zero Compromise Roleplaying</description>
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		<title>By: Hillary Crenshaw</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-648</link>
		<dc:creator>Hillary Crenshaw</dc:creator>
		<pubDate>Tue, 05 Jan 2010 04:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-648</guid>
		<description>The system certainly does seem to reward the ridiculous, if you&#039;re looking to run a game similar to a Wachowski Brothers film. I like the concept that everyone is working together to describe the scene; all the actions flowing together would feel less disjointed than turn-based systems. And anyway, you as the GM could definitely encourage you players to performs more realistic actions. Ultimately it&#039;s only as absurd as you allow it to be. &lt;br&gt;&lt;br&gt;How does your system handle combat?</description>
		<content:encoded><![CDATA[<p>The system certainly does seem to reward the ridiculous, if you&#39;re looking to run a game similar to a Wachowski Brothers film. I like the concept that everyone is working together to describe the scene; all the actions flowing together would feel less disjointed than turn-based systems. And anyway, you as the GM could definitely encourage you players to performs more realistic actions. Ultimately it&#39;s only as absurd as you allow it to be. </p>
<p>How does your system handle combat?</p>
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		<title>By: Hillary Crenshaw</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-209</link>
		<dc:creator>Hillary Crenshaw</dc:creator>
		<pubDate>Mon, 04 Jan 2010 20:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-209</guid>
		<description>The system certainly does seem to reward the ridiculous, if you&#039;re looking to run a game similar to a Wachowski Brothers film. I like the concept that everyone is working together to describe the scene; all the actions flowing together would feel less disjointed than turn-based systems. And anyway, you as the GM could definitely encourage you players to performs more realistic actions. Ultimately it&#039;s only as absurd as you allow it to be. &lt;br&gt;&lt;br&gt;How does your system handle combat?</description>
		<content:encoded><![CDATA[<p>The system certainly does seem to reward the ridiculous, if you&#39;re looking to run a game similar to a Wachowski Brothers film. I like the concept that everyone is working together to describe the scene; all the actions flowing together would feel less disjointed than turn-based systems. And anyway, you as the GM could definitely encourage you players to performs more realistic actions. Ultimately it&#39;s only as absurd as you allow it to be. </p>
<p>How does your system handle combat?</p>
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		<title>By: Apathy Games &#187; Blog Archive &#187; On a Side Note: How to talk Out-of-Character</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-105</link>
		<dc:creator>Apathy Games &#187; Blog Archive &#187; On a Side Note: How to talk Out-of-Character</dc:creator>
		<pubDate>Thu, 03 Dec 2009 16:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-105</guid>
		<description>[...] rule should be enforced to taste, as some of you may be more hardcore about it than [...]</description>
		<content:encoded><![CDATA[<p>[...] rule should be enforced to taste, as some of you may be more hardcore about it than [...]</p>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-97</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Wed, 02 Dec 2009 18:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-97</guid>
		<description>Heh, I&#039;d rather keep to my system. Wushu looks like it&#039;s gone a little &quot;Too Far&quot; for my tastes. ;P Though who knows, maybe I&#039;ll find someone who runs it, give it a try, and like it. But It&#039;s certainly not something I&#039;d seek out.</description>
		<content:encoded><![CDATA[<p>Heh, I&#8217;d rather keep to my system. Wushu looks like it&#8217;s gone a little &#8220;Too Far&#8221; for my tastes. ;P Though who knows, maybe I&#8217;ll find someone who runs it, give it a try, and like it. But It&#8217;s certainly not something I&#8217;d seek out.</p>
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		<title>By: Aloysius</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-85</link>
		<dc:creator>Aloysius</dc:creator>
		<pubDate>Tue, 24 Nov 2009 16:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-85</guid>
		<description>+1 Wushu</description>
		<content:encoded><![CDATA[<p>+1 Wushu</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-79</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Tue, 24 Nov 2009 01:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-79</guid>
		<description>I have to agree with Jeff on the Wushu it would fit exactly what you are describing.</description>
		<content:encoded><![CDATA[<p>I have to agree with Jeff on the Wushu it would fit exactly what you are describing.</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-78</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Mon, 23 Nov 2009 00:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-78</guid>
		<description>@Spyder Z  Besides the sheer awesomeness that is Savage Worlds, which I think everyone should play (but I may be biased), it sounds like you need to try Wushu.  It&#039;s a dice pool system where you get more dice based on the amount of description you put into your actions.

http://wiki.saberpunk.net/Wushu/HomePage</description>
		<content:encoded><![CDATA[<p>@Spyder Z  Besides the sheer awesomeness that is Savage Worlds, which I think everyone should play (but I may be biased), it sounds like you need to try Wushu.  It&#8217;s a dice pool system where you get more dice based on the amount of description you put into your actions.</p>
<p><a href="http://wiki.saberpunk.net/Wushu/HomePage" rel="nofollow">http://wiki.saberpunk.net/Wushu/HomePage</a></p>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-75</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Sun, 22 Nov 2009 19:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-75</guid>
		<description>Heh, I&#039;m the worst person to comment on this. (So of course I will. ;P ) I am very fast and free with the rules when I run a game. As far as I&#039;m concerned, the Roleplaying is why we&#039;re here. Anyone can point 1D20 +15 at something and generally find success. Even if it doesn&#039;t make as much sense situationally for it to be so. I would rather hear you explain why your character should be able to do something, and see you Play it out, than to give you success at the roll of a Die. Then you roll the die to see if what you tried works, with possible modifiers based on your creativity in the situation. ;P (I did run a custom game though, so the &quot;Skill Checks&quot; didn&#039;t even operate the same anywho. ;P )</description>
		<content:encoded><![CDATA[<p>Heh, I&#8217;m the worst person to comment on this. (So of course I will. ;P ) I am very fast and free with the rules when I run a game. As far as I&#8217;m concerned, the Roleplaying is why we&#8217;re here. Anyone can point 1D20 +15 at something and generally find success. Even if it doesn&#8217;t make as much sense situationally for it to be so. I would rather hear you explain why your character should be able to do something, and see you Play it out, than to give you success at the roll of a Die. Then you roll the die to see if what you tried works, with possible modifiers based on your creativity in the situation. ;P (I did run a custom game though, so the &#8220;Skill Checks&#8221; didn&#8217;t even operate the same anywho. ;P )</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-60</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Sat, 21 Nov 2009 09:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-60</guid>
		<description>@Aloysius  If you take it to extremes, you are correct.  In the cited example, if no one in the party had taken decipher script, then roleplaying it out is the best option.  But if someone had, then it would be unfair to let the unskilled character roleplay in lieu of a skill that he hadn&#039;t paid for, when someone else had.

In most cases, a skill check needs to be merely one method of success, and others should be available and encouraged.  But the rules should be followed, as they describe what limitations characters are expected to have within the setting.  To play your character without those limitations is cheating and selfish.</description>
		<content:encoded><![CDATA[<p>@Aloysius  If you take it to extremes, you are correct.  In the cited example, if no one in the party had taken decipher script, then roleplaying it out is the best option.  But if someone had, then it would be unfair to let the unskilled character roleplay in lieu of a skill that he hadn&#8217;t paid for, when someone else had.</p>
<p>In most cases, a skill check needs to be merely one method of success, and others should be available and encouraged.  But the rules should be followed, as they describe what limitations characters are expected to have within the setting.  To play your character without those limitations is cheating and selfish.</p>
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		<title>By: Aloysius</title>
		<link>http://www.apathygames.com/2009/11/18/confessions-of-a-rules-lawyer/comment-page-1/#comment-59</link>
		<dc:creator>Aloysius</dc:creator>
		<pubDate>Sat, 21 Nov 2009 04:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=215#comment-59</guid>
		<description>If I wanted a system where roleplay was not a viable solution to a puzzle, I would hang up my dice and play WOW.</description>
		<content:encoded><![CDATA[<p>If I wanted a system where roleplay was not a viable solution to a puzzle, I would hang up my dice and play WOW.</p>
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