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	<title>Comments on: Introducing a New Player &#8211; Converse Before the Game Starts</title>
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	<link>http://www.apathygames.com/2009/11/17/introducing-a-new-player-converse-before-the-game-starts/</link>
	<description>Zero Compromise Roleplaying</description>
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		<title>By: Apathy Games &#187; Blog Archive &#187; Introducing a New Player: Provide Limited Character Options</title>
		<link>http://www.apathygames.com/2009/11/17/introducing-a-new-player-converse-before-the-game-starts/comment-page-1/#comment-91</link>
		<dc:creator>Apathy Games &#187; Blog Archive &#187; Introducing a New Player: Provide Limited Character Options</dc:creator>
		<pubDate>Tue, 01 Dec 2009 16:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=160#comment-91</guid>
		<description>[...] we&#8217;ve discussed Conversing Before the Game Starts and Being Well Prepared. Now as our series rolls on we discuss the next [...]</description>
		<content:encoded><![CDATA[<p>[...] we&#8217;ve discussed Conversing Before the Game Starts and Being Well Prepared. Now as our series rolls on we discuss the next [...]</p>
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		<title>By: Apathy Games &#187; Blog Archive &#187; Introducing a New Player: Introduction</title>
		<link>http://www.apathygames.com/2009/11/17/introducing-a-new-player-converse-before-the-game-starts/comment-page-1/#comment-87</link>
		<dc:creator>Apathy Games &#187; Blog Archive &#187; Introducing a New Player: Introduction</dc:creator>
		<pubDate>Tue, 24 Nov 2009 22:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=160#comment-87</guid>
		<description>[...] Converse before the game starts. Take some time to bring the newcomer into the social group without involving the game, while simultaneously getting to know some of the newcomer&#8217;s tastes. [...]</description>
		<content:encoded><![CDATA[<p>[...] Converse before the game starts. Take some time to bring the newcomer into the social group without involving the game, while simultaneously getting to know some of the newcomer&#8217;s tastes. [...]</p>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2009/11/17/introducing-a-new-player-converse-before-the-game-starts/comment-page-1/#comment-74</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Sun, 22 Nov 2009 19:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=160#comment-74</guid>
		<description>The Socializing cannot be stressed enough. Especially if this is their first session. Typically we would build the new players character at the start of the session which allowed time for them to think about their characters and goof off with the group in the process.</description>
		<content:encoded><![CDATA[<p>The Socializing cannot be stressed enough. Especially if this is their first session. Typically we would build the new players character at the start of the session which allowed time for them to think about their characters and goof off with the group in the process.</p>
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	<item>
		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2009/11/17/introducing-a-new-player-converse-before-the-game-starts/comment-page-1/#comment-1079</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Sun, 22 Nov 2009 19:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=160#comment-1079</guid>
		<description>The Socializing cannot be stressed enough. Especially if this is their first session. Typically we would build the new players character at the start of the session which allowed time for them to think about their characters and goof off with the group in the process.</description>
		<content:encoded><![CDATA[<p>The Socializing cannot be stressed enough. Especially if this is their first session. Typically we would build the new players character at the start of the session which allowed time for them to think about their characters and goof off with the group in the process.</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2009/11/17/introducing-a-new-player-converse-before-the-game-starts/comment-page-1/#comment-47</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Wed, 18 Nov 2009 05:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=160#comment-47</guid>
		<description>@ArmoryDave:  Thank you.  You&#039;re actually quite right about getting together a few times before the first game, but that&#039;s usually impractical.  It&#039;s difficult enough getting a group together for regular sessions.

Did you have a chance to check out the introduction to this series?  There are still five more posts to go.  We&#039;d love to get them out more quickly, but there are other subjects that demand our time as well.  So, please, keep watching.</description>
		<content:encoded><![CDATA[<p>@ArmoryDave:  Thank you.  You&#8217;re actually quite right about getting together a few times before the first game, but that&#8217;s usually impractical.  It&#8217;s difficult enough getting a group together for regular sessions.</p>
<p>Did you have a chance to check out the introduction to this series?  There are still five more posts to go.  We&#8217;d love to get them out more quickly, but there are other subjects that demand our time as well.  So, please, keep watching.</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2009/11/17/introducing-a-new-player-converse-before-the-game-starts/comment-page-1/#comment-1057</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Wed, 18 Nov 2009 05:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=160#comment-1057</guid>
		<description>@ArmoryDave:  Thank you.  You&#039;re actually quite right about getting together a few times before the first game, but that&#039;s usually impractical.  It&#039;s difficult enough getting a group together for regular sessions.

Did you have a chance to check out the introduction to this series?  There are still five more posts to go.  We&#039;d love to get them out more quickly, but there are other subjects that demand our time as well.  So, please, keep watching.</description>
		<content:encoded><![CDATA[<p>@ArmoryDave:  Thank you.  You&#8217;re actually quite right about getting together a few times before the first game, but that&#8217;s usually impractical.  It&#8217;s difficult enough getting a group together for regular sessions.</p>
<p>Did you have a chance to check out the introduction to this series?  There are still five more posts to go.  We&#8217;d love to get them out more quickly, but there are other subjects that demand our time as well.  So, please, keep watching.</p>
]]></content:encoded>
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		<title>By: ArmoryDave</title>
		<link>http://www.apathygames.com/2009/11/17/introducing-a-new-player-converse-before-the-game-starts/comment-page-1/#comment-1056</link>
		<dc:creator>ArmoryDave</dc:creator>
		<pubDate>Wed, 18 Nov 2009 01:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=160#comment-1056</guid>
		<description>This is a great starter list for how to integrate a new player.  

One of the hardest things to encounter is if the new player only knows the person who introduces them to the group.  In my experience when that is the case the entire gathering should be social, and maybe even have two social gatherings before any session is actually attempted.  Doing this during non-session times if possible is probably for the best.</description>
		<content:encoded><![CDATA[<p>This is a great starter list for how to integrate a new player.  </p>
<p>One of the hardest things to encounter is if the new player only knows the person who introduces them to the group.  In my experience when that is the case the entire gathering should be social, and maybe even have two social gatherings before any session is actually attempted.  Doing this during non-session times if possible is probably for the best.</p>
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	<item>
		<title>By: Tweets that mention Apathy Games » Blog Archive » Introducing a New Player: Converse Before the Game Starts -- Topsy.com</title>
		<link>http://www.apathygames.com/2009/11/17/introducing-a-new-player-converse-before-the-game-starts/comment-page-1/#comment-45</link>
		<dc:creator>Tweets that mention Apathy Games » Blog Archive » Introducing a New Player: Converse Before the Game Starts -- Topsy.com</dc:creator>
		<pubDate>Tue, 17 Nov 2009 17:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=160#comment-45</guid>
		<description>[...] This post was mentioned on Twitter by Cameron Goble, Apathy Games. Apathy Games said: Introducing a New Player: Converse Before the Game Starts http://tinyurl.com/y8c7wwg [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Cameron Goble, Apathy Games. Apathy Games said: Introducing a New Player: Converse Before the Game Starts <a href="http://tinyurl.com/y8c7wwg" rel="nofollow">http://tinyurl.com/y8c7wwg</a> [...]</p>
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	<item>
		<title>By: ArmoryDave</title>
		<link>http://www.apathygames.com/2009/11/17/introducing-a-new-player-converse-before-the-game-starts/comment-page-1/#comment-44</link>
		<dc:creator>ArmoryDave</dc:creator>
		<pubDate>Tue, 17 Nov 2009 17:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=160#comment-44</guid>
		<description>This is a great starter list for how to integrate a new player.  

One of the hardest things to encounter is if the new player only knows the person who introduces them to the group.  In my experience when that is the case the entire gathering should be social, and maybe even have two social gatherings before any session is actually attempted.  Doing this during non-session times if possible is probably for the best.</description>
		<content:encoded><![CDATA[<p>This is a great starter list for how to integrate a new player.  </p>
<p>One of the hardest things to encounter is if the new player only knows the person who introduces them to the group.  In my experience when that is the case the entire gathering should be social, and maybe even have two social gatherings before any session is actually attempted.  Doing this during non-session times if possible is probably for the best.</p>
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