Introducing a New Player – Converse Before the Game Starts

Last week we covered how you should be well prepared. Today we move on to when your new player is present and what to do before the game.

The first challenge when a new player arrives is getting them acquainted and comfortable with this new social group. This can be intimidating by itself, and will add to the newcomer being overwhelmed by the game.

While chances are the newcomer knows one or more of the players, they won’t be familiar with this particular set of people. The best thing you can do is to socialize with this player before starting the game. This also allows the gamemaster an opportunity to discover what kind of player the newcomer might be. Obviously, this won’t really be known until after a few sessions have gone by, but it’s a good idea to get a head start. Beyond the natural conversations that will ensue, here are a few tips for the pre-game socialization.

After a while, it will be time to start introducing the character to the game. Depending on how you’ve arranged to do this, you should probably have the newcomer and whoever is teaching them separate from the group to do that, while the rest of the group continues to talk.

Join us next Tuesday while we continue Apathy University‘s series on Introducing a New Player.

  • http://www.tabletoparmory.com/ ArmoryDave

    This is a great starter list for how to integrate a new player.

    One of the hardest things to encounter is if the new player only knows the person who introduces them to the group. In my experience when that is the case the entire gathering should be social, and maybe even have two social gatherings before any session is actually attempted. Doing this during non-session times if possible is probably for the best.

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  • http://www.tabletoparmory.com/ ArmoryDave

    This is a great starter list for how to integrate a new player.

    One of the hardest things to encounter is if the new player only knows the person who introduces them to the group. In my experience when that is the case the entire gathering should be social, and maybe even have two social gatherings before any session is actually attempted. Doing this during non-session times if possible is probably for the best.

  • Jeff Carlsen

    @ArmoryDave: Thank you. You’re actually quite right about getting together a few times before the first game, but that’s usually impractical. It’s difficult enough getting a group together for regular sessions.

    Did you have a chance to check out the introduction to this series? There are still five more posts to go. We’d love to get them out more quickly, but there are other subjects that demand our time as well. So, please, keep watching.

  • Jeff Carlsen

    @ArmoryDave: Thank you. You’re actually quite right about getting together a few times before the first game, but that’s usually impractical. It’s difficult enough getting a group together for regular sessions.

    Did you have a chance to check out the introduction to this series? There are still five more posts to go. We’d love to get them out more quickly, but there are other subjects that demand our time as well. So, please, keep watching.

  • http://spyderzt.blogspot.com/ Spyder Z

    The Socializing cannot be stressed enough. Especially if this is their first session. Typically we would build the new players character at the start of the session which allowed time for them to think about their characters and goof off with the group in the process.

  • http://spyderzt.blogspot.com/ Spyder Z

    The Socializing cannot be stressed enough. Especially if this is their first session. Typically we would build the new players character at the start of the session which allowed time for them to think about their characters and goof off with the group in the process.

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