Developing a Backstory
The bar, the campfire, there are plenty of places in roleplaying games to tell stories within stories. Fleshing out a characters background helps delve deeper into the psyche and allow for greater understanding of this person. But how does one get started?
Start with keeping your idea for the story simple, and short. Although people may be interested in hearing the story they are not going to want to listen to a player drone on and on about something their character did. Try to keep it to less than 3 minutes as any more time and you might be hogging the spotlight.
Keep the story personal to your character, maybe a story of how they started adventuring? Or someone the character looked up to as a child that strongly influenced who they became when they grew up? Do they have a special weapon or item that is important to them that they carry around constantly, what’s that story?
Consider what this story is telling about the character, how is it showing deeper flaws or lighting up interesting side bits about your character? Are you adding to the overall mythos of the story and the world you are playing in?
Once the story is in place how do you build it into the campaign as not to make it feel forced? The easiest way is to tell the GM you have a story you’d like to share with the group and let it come naturally into a planned down time. The GM at this point can prompt you by painting the scene around you allowing a sub-story to naturally flow into the feel of the game. The other would be to ask specific questions of the characters from one character to another. This can lead also lead to an organic story time amongst the characters while in between events that the GM has planned.
Keeping a couple of simple stories at your disposal about your character to share when the time will not only help you tell stories but will help you deepen the character.
How do you get started in writing a character story?