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	<title>Comments on: Why We Play: The Social Aspect</title>
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	<link>http://www.apathygames.com/2009/11/06/why-we-play-the-social-aspect/</link>
	<description>Zero Compromise Roleplaying</description>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2009/11/06/why-we-play-the-social-aspect/comment-page-1/#comment-66</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Sun, 22 Nov 2009 19:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=8#comment-66</guid>
		<description>I never really ran into too much issue with it. Typically, by the time I was running games for people that weren&#039;t family, we would play at a location where people who weren&#039;t gaming could otherwise amuse themselves and people who were could either game, or chat with the other people while the focus wasn&#039;t on their player.</description>
		<content:encoded><![CDATA[<p>I never really ran into too much issue with it. Typically, by the time I was running games for people that weren&#8217;t family, we would play at a location where people who weren&#8217;t gaming could otherwise amuse themselves and people who were could either game, or chat with the other people while the focus wasn&#8217;t on their player.</p>
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		<title>By: Spyder Z</title>
		<link>http://www.apathygames.com/2009/11/06/why-we-play-the-social-aspect/comment-page-1/#comment-1070</link>
		<dc:creator>Spyder Z</dc:creator>
		<pubDate>Sun, 22 Nov 2009 19:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=8#comment-1070</guid>
		<description>I never really ran into too much issue with it. Typically, by the time I was running games for people that weren&#039;t family, we would play at a location where people who weren&#039;t gaming could otherwise amuse themselves and people who were could either game, or chat with the other people while the focus wasn&#039;t on their player.</description>
		<content:encoded><![CDATA[<p>I never really ran into too much issue with it. Typically, by the time I was running games for people that weren&#8217;t family, we would play at a location where people who weren&#8217;t gaming could otherwise amuse themselves and people who were could either game, or chat with the other people while the focus wasn&#8217;t on their player.</p>
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		<title>By: Tovar</title>
		<link>http://www.apathygames.com/2009/11/06/why-we-play-the-social-aspect/comment-page-1/#comment-55</link>
		<dc:creator>Tovar</dc:creator>
		<pubDate>Thu, 19 Nov 2009 02:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=8#comment-55</guid>
		<description>i didnt think to set time aside for bs, maybe thats why i got fed up with my players and stopped being a dm. thanks.</description>
		<content:encoded><![CDATA[<p>i didnt think to set time aside for bs, maybe thats why i got fed up with my players and stopped being a dm. thanks.</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2009/11/06/why-we-play-the-social-aspect/comment-page-1/#comment-22</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Sun, 08 Nov 2009 06:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=8#comment-22</guid>
		<description>@Tovar I would always suggest trying to run again. Don&#039;t let it get you down that you got fed up before.  I&#039;d suggest trying to run something pre-built and focusing on the fun of playing.  You may find yourself enjoying it again. :)</description>
		<content:encoded><![CDATA[<p>@Tovar I would always suggest trying to run again. Don&#8217;t let it get you down that you got fed up before.  I&#8217;d suggest trying to run something pre-built and focusing on the fun of playing.  You may find yourself enjoying it again. :)</p>
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		<title>By: Tyson J. Hayes</title>
		<link>http://www.apathygames.com/2009/11/06/why-we-play-the-social-aspect/comment-page-1/#comment-1042</link>
		<dc:creator>Tyson J. Hayes</dc:creator>
		<pubDate>Sun, 08 Nov 2009 06:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=8#comment-1042</guid>
		<description>@Tovar I would always suggest trying to run again. Don&#039;t let it get you down that you got fed up before.  I&#039;d suggest trying to run something pre-built and focusing on the fun of playing.  You may find yourself enjoying it again. :)</description>
		<content:encoded><![CDATA[<p>@Tovar I would always suggest trying to run again. Don&#8217;t let it get you down that you got fed up before.  I&#8217;d suggest trying to run something pre-built and focusing on the fun of playing.  You may find yourself enjoying it again. :)</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2009/11/06/why-we-play-the-social-aspect/comment-page-1/#comment-17</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Sun, 08 Nov 2009 00:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=8#comment-17</guid>
		<description>Yeah.  I think we came upon the advice by force.  If we didn&#039;t set time aside for it, the group simply took time to do it.  As a gamemaster, you just learn to accept what&#039;s given to you.</description>
		<content:encoded><![CDATA[<p>Yeah.  I think we came upon the advice by force.  If we didn&#8217;t set time aside for it, the group simply took time to do it.  As a gamemaster, you just learn to accept what&#8217;s given to you.</p>
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		<title>By: Jeff Carlsen</title>
		<link>http://www.apathygames.com/2009/11/06/why-we-play-the-social-aspect/comment-page-1/#comment-1041</link>
		<dc:creator>Jeff Carlsen</dc:creator>
		<pubDate>Sun, 08 Nov 2009 00:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=8#comment-1041</guid>
		<description>Yeah.  I think we came upon the advice by force.  If we didn&#039;t set time aside for it, the group simply took time to do it.  As a gamemaster, you just learn to accept what&#039;s given to you.</description>
		<content:encoded><![CDATA[<p>Yeah.  I think we came upon the advice by force.  If we didn&#8217;t set time aside for it, the group simply took time to do it.  As a gamemaster, you just learn to accept what&#8217;s given to you.</p>
]]></content:encoded>
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		<title>By: Tovar</title>
		<link>http://www.apathygames.com/2009/11/06/why-we-play-the-social-aspect/comment-page-1/#comment-13</link>
		<dc:creator>Tovar</dc:creator>
		<pubDate>Sat, 07 Nov 2009 16:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.apathygames.com/?p=8#comment-13</guid>
		<description>i didnt think to set time aside for bs, maybe thats why i got fed up with my players and stopped being a dm. thanks.</description>
		<content:encoded><![CDATA[<p>i didnt think to set time aside for bs, maybe thats why i got fed up with my players and stopped being a dm. thanks.</p>
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